Q: I can't press play!
Enable WebGL in your browser - some browsers may have it off by default or just not support it.
Q: My image is scaled down / comes out small. Why?
To avoid serious performance issues, Klotser uses a small map to ensure engine stability. We are experimenting with larger map sizes and larger image outputs.
Q: How do I delete creatures, shapes, and skript blocks?
Use the "Popper" tool and click what item you want to delete. It does not affect terrain.
Q: What language does this game / command blocks use?
JavaScript.
Q: Why can I run commands that crash Klotser?
Because it's awesome. Our dev team believes in responsible users who use discretion. We do not want to limit what the player does in our game. Any dead tabs and browser crashes are the user's fault!
Q: Is there a limit on shapes and spawns?
No. For the same reason.
Q: How can I save my environment, including spawns, shapes, and commands?
This will be decided after KLOTSER leaves Beta.
Q: How do I toggle fly mode?
Press F at any time during play.
Q: What does the export PNG do?
Downloads your edited terrain as a grayscale heightmap - light = low, dark = high. You can reimport it as a new map.
Q: Can I use my own images?
Yes, any PNG or JPG. The game reads pixel brightness to generate terrain height.
Q: What are Skript blocks?
They let you run real JavaScript against the live game. Command runs once on click, Repeater runs on a timer, Trigger fires when you walk into it, Noteblock plays a musical note on contact.
Q: Can I play on mobile?
No - Klotser requires a keyboard and mouse.
Q: Is this open source?
Not yet decided. Check back later.